12th Jan2018

New trailer and posters for cyberpunk series ‘Altered Carbon’

by Phil Wheat

Based on the classic cyberpunk noir novel by Richard K. Morgan, Altered Carbon is an intriguing story of murder, love, sex, and betrayal, set more than 300 years in the future. Society has been transformed by new technology: consciousness can be digitized; human bodies are interchangeable; death is no longer permanent. Takeshi Kovacs is the lone surviving […]

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19th Dec2017

New featurette for Netflix original ‘Altered Carbon’

by Phil Wheat

Based on the classic cyberpunk noir novel by Richard K. Morgan, Altered Carbon is an intriguing story of murder, love, sex, and betrayal, set more than 300 years in the future. Society has been transformed by new technology: consciousness can be digitized; human bodies are interchangeable; death is no longer permanent. Takeshi Kovacs is the lone surviving […]

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05th Dec2017

Netflix announce debut of cyberpunk series ‘Altered Carbon’

by Phil Wheat

Based on the classic cyberpunk noir novel by Richard K. Morgan, Altered Carbon is an intriguing story of murder, love, sex, and betrayal, set more than 300 years in the future. Society has been transformed by new technology: consciousness can be digitized; human bodies are interchangeable; death is no longer permanent. Takeshi Kovacs is the lone surviving […]

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05th Oct2015

Curve Digital announce cyberpunk adventure ‘Murder’

by Phil Wheat

Developed by Peter Moorhead and published by Curve Digital, Murder is a short story told in the form of a classic point and click adventure, creating an experience that “prides itself on environmental storytelling and confident, cinematic flair”. Heavily inspired by the works of Masamune Shirow, Katsuhiro Otomo, Neal Stephenson, and other cyberpunk greats, Murder […]

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18th Jan2015

‘Satellite Reign’ Early Access Preview

by Paul Metcalf

Maybe it’s my nerdy side that enjoys getting early access to games (and other software), even when they are buggy or incomplete.  Feeling a part of the development process and reporting on any errors I find is something I used to do as part of being a developer so when I play a game that […]

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