15th Sep2025

VFX Market Set to Grow to USD 60.98 Billion by 2034

by James Smith

The global visual effects market is set to experience significant growth over the next decade. Current projections suggest that it could reach USD 60.98 billion by 2034, driven by several factors. With surging demand for quality content across VR, gaming, television, and film, it’s safe to say that virtual effects are more in demand than ever.

The Gaming Sector and CGI

The gaming sector has seen huge advancements in CGI over the last few years, especially with the launch of Unreal Engine 5. In 2022, the sector was valued at $159 billion, with CGI and virtual effects having a huge role to play, especially with the rise of 3D environments, motion capture, and realism. The Last of Us, for example, was rendered with heavy CGI to add emotional depth to the characters.

When making a movie or video game, animated objects have to react with the environment in a way that is realistic and believable as well. When you spin a ball on a European roulette table, for example, physics are applied, even though they do not exist in the digital world. When the ball is spun, it has the chance of landing on red, black, or green. Although the result is determined by a random number generator, added physics are applied to help the experience feel authentic. Newton’s law of motion can be applied here, with developers often using it to determine how objects move, bounce, and land when affected by a force. This, combined with virtual effects, helps to create realistic and authentic experiences for gamers.

With the VFX market set for explosive growth over the coming years, especially with games becoming more lifelike, it’s not hard to see why the industry is undergoing such a rapid change, and why demand is at an all-time high.

CGI and Movie Animation

Animations often take into account real-world physics to create lifelike simulations. A car crash, for example, might use VFX in combination with momentum, which is p = mv. People studying movie animation are also taught how different materials react with each other to help prevent clipping issues.

As our understanding grows, and as physics engines become more realistic, so do virtual effects. Techniques, including subsurface scattering, can also be used to render materials, helping to enhance effects even more. This not only helps movies to appear more realistic, but also more immersive, as the lines between our world and the digital one get blurred with each upcoming release.

Of course, some movies stand out for their stunning visual effects too, showing what a big part they play when it comes to user engagement. As an example, movies like Final Destination happen to use CGI and VFX very well, by creating real-life situations, but in an exaggerated and catastrophic format. With that said, physics rules are applied to ensure that the VFX are used in the right way. Each movie has better effects than the last too, showing how, as the market grows, more becomes possible, and movies not only get bigger, but more engaging.

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