28th Oct2014

‘Lords of the Fallen’ Review (PC)

by Paul Metcalf


Some will call Lords of the Fallen a Dark Souls rip-off and others will argue against that comparison. The truth is it fits somewhere in between. Lords of the Fallen borrows a lot from Dark Souls but tries to offer something different, giving a more linear experience and in some ways giving more fun for those gamers who are not fans of the constant death style of Dark Souls.

If you’ve played the Dark Souls games, or even most action RPG games you’ll feel right at home with the start of Lords of the Fallen, but one thing that may throw you is the fact that the game offers some help, but hides a lot of important things.  You’ll see portals that can’t be used till a little later in the game, you’ll also find locked chests and if you aren’t willing to backtrack in your game you are likely to forget all about them.  For those that know that taking a trip back to earlier areas are important then there is loot to be discovered.

When it comes to the enemies Lords of the Fallen is a game of strategy. It’s fairly easy to see where enemies will be placed in the level, the routes they take never change.  Each enemy has a certain method of killing and it almost becomes second nature to adapt to this style each time you meet them. While enemies do tend to repeat there is a feel that enemies have been created with an eye to at least give a little mix to who you meet.  Similarly there are also quite a few side challenges that can be taken, which is good for grinding up your characters levels, or you can just try to take the obvious route straight to each important enemy that must be beaten.

Building up your characters stats, I found was actually easy to do, in ways though this lessens the challenge of the game as a whole. At the start of the game there is the obvious need to grind away at the XP points to build up some strength, and it is fun to do.  I found myself going back to other areas of the game just to get that added attribute point just so I could add to my strength to be able to wear the nice new heavy armour I just found.  Building up the magic meter is also helpful too. People who’ve played this type of game will be no stranger to the grind, so I’m sure they already expect to be doing this anyway.

Playing the game on the PC I have to admit that my computer isn’t the most powerful but I was able to get the game playing so that it was at least playable. I do get the feeling that there could have been more flexibility given as to the graphical options and performance could be improved, maybe this could come in a future patch? The game does feature some bugs which I’m sure will also be patched but in my experience it didn’t get in the way of my ability to play the game.

When looking at comparisons between games as stated if you’ve played Dark Souls and its sequel then you will find Lords of the Fallen an easy game to step into. There are some added elements to shake things up a little like the gauntlet, spells, and rune system. For fans of this type of game this will interest them and it does add to the gaming experience, especially when the spells are made more powerful.  With a story that catches my interest a lot more than Dark Souls too, this actually makes Lords of the Fallen a good Action-RPG game, though not as spectacular as some. Dark Souls is a better game yes, but we can’t write off everything just because it doesn’t match up to that game. I’m sure hard-core Dark Souls fans will argue against that, and they have every right to.

I will admit that I wasn’t looking for Lords of the Fallen to revolutionise the genre, or even be that good so I had low expectations and just wanted it to be fun.  What I discovered was a game that wasn’t as frustrating as Dark Souls can be, and has a story that actually caught my attention. Lords of the Fallen made me want to go back for more, and that is good enough for me.

**** 4/5

Lords of the Fallen is available now on PC, Playstation 4 and Xbox One.

Review originally posted on PissedOffGeek

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