25th Apr2013

‘Dead Island: Riptide’ Review (Xbox 360)

by Phil Wheat

Oh my god… Just when you thought Techland’s Dead Island couldn’t get any worse, along comes the sequel!

DI-Rip

I think it’s safe to say gamers were severely burned by the original Dead Island – after all the original filmic trailer bore ZERO resemblance to the finished product, which itself was full of bugs, glitches and issues that rendered the game almost unplayable. Those that did persevere with the game weren’t rewarded for their patience either. So now comes the sequel, Dead Island: Riptide, which developers Techland promises is a much more polished affair.

They lied.

Dead Island: Riptide continues on with the same abominable problems as the first game,  including terrible collision detection that seems to have a mind of its own, ropey graphics complete with tons of screen tear (even in the cut scenes for christ’s sake!), and what look to be unfinished graphics in both the zombies and their surroundings. Of all the problems, the collision detection is my biggest bug-bear with the game. The completely unpredictable way in which you can one minute be hack your way through crowds of zombies with ease, and then suddenly have your weapon literally pass through the same crowd of zombies WITHOUT DOING THE SLIGHTEST BIT OF DAMAGE is so frustrating it puts a damper on any “good” the game may do.

The game sees you once again (following a fantastic first few scenes set on a ship) wandering around the beautiful locale hacking and slashing your way, FPS-style, through hordes of zombies whilst trying to complete various missions, level your character up, build new weapons and basically survive. There have been changes to how the leveling mechanic works but it still takes too long to build up a decent cache of weaponry (the early guns not included). Fair enough, you do get a crowbar in the early stage of the game but the fact you run out of “power” whilst wielding it does absolutely nothing to help bolster any confidence is the combat system.

Characters from the first game are brought back for Dead Island: Riptide, alongside new character John Morgan – whose only admirable character trait is a hefty new kick mechanic that can make close combat and melee situations a little more even-sided. You can, as I did, import your already levelled up character from the first game. But fat lot of good that will do you  when the collision detection is so bad… Although I will say some of the zombies in this game are so ” dead” they have no clue you’re in the vicinity until you lump them on the head with the crowbar! Which means you can, if you choose to, run past all the games stupider zombies.

I can’t stress this enough. Dead Island: Riptide does not correct ANY of the mistakes of the original. If you didn’t have any fun playing the first game, you really won’t like this one either. My advise? Rent or borrow this. Definitely not worth buying, which is probably why Techland/Deep Silver are still offering the controversial “zombie torso” collectors edition for sale – to tempt suckers!

* 1/5

22nd Mar2013

‘Giana Sisters: Twisted Dreams’ Review (Xbox 360)

by Phil Wheat

Manufacturer: Sega
Specs: Xbox Live Arcade (now) | PSN (April)
RRP: 1200 MS Points
Rating: 3/5

Originally funded through Kickstarter and Steam Greenlight, Giana Sisters: Twisted Dreams is the home console debut of the stars of The Great Giana Sisters, the classic Commodore-era “bootleg” version of Super Mario Bros; and a duo whose second game, merely titled Giana Sisters, bizarrely saw an official release on Nintendo’s flagship DS handheld in 2009 – despite, if memory serves me correctly, Nintendo threatening legal action against the original title back in 1987!

Giana Sisters: Twisted Dreams sees gamers play as two very dissimilar sisters on a journey to a fantastic world in which the sisters’ different abilities are the keys to solving puzzles and defeating terrible monsters. Giana transforms herself with lightning speed to solve puzzles or make use of special abilities. With each transformation, her reality changes, and only players who skillfully apply the right strategy can complete tricky levels and defeat nasty end-bosses.

One of the first things I noticed about Giana Sisters: Twisted Dreams after booting up the game was the soundtrack. Chris Hülsbeck, who scored the original game back in the 80s is back once more for this redux, along with the band Machinae Supremacy – and it sounds like they’ve brought the score out of the 80s with them! Soaring guitars, uplifting synths – it actually sounds at times like you’re listening to the final “love theme” from a John Hughes movie. Yet at other times the soundtrack sounds more ominous, with more of an 80s metal vibe. And it’s the soundtrack which, when all’s said and done, remains the highlight of the game…

The dichotomy found in the music continues throughout the game as you jump between realities, and sisters, to complete each level and collect all the available jewels in what is essentially a three-dimensional 2D platformer. Don’t get me wrong, Giana Sisters: Twisted Dreams is a great entry into the series, yet at the same time I think it takes away from what made the first two games so great – the fact that they were *traditional* 2D side-scrolling platformers. Of course updating the graphics (which look superb by the way) and the gameplay for the Xbox 360 and PS3 was a necessity and, of course, it helps to remove some of the “SMB clone” stigma attached to the franchise, but I can’t help but feel a little nostalgic for the previous games whilst playing this one. Now where’s my DS?

Giana Sisters: Twisted Dreams is out now on Xbox Live, with other formats to follow. You can find more information about the game at www.gianasisterstwisteddreams.com