22nd May2015

‘Life is Strange – Episode 3: Chaos Theory’ Review (PC)

by Paul Metcalf

If you’ve played the first two episodes of Life is Strange you’ll already know that it wears its geek crown proudly, to hipster levels of whimsy.  Now that the third episode Chaos Theory has been released we have hit the episode where the game has revealed its ace card and truly become something special, to […]

19th May2015

‘Schrodinger’s Cat & the Raiders of the Lost Quark’ Review (Xbox One)

by Phil Wheat

Cooked up by the team behind the point and click trilogy Hector: Badge of Carnage and featuring the voice talent of the brilliant A.J. LoCascio (known for his role as Marty McFly in Telltale Games’ Back to the Future), Schrödinger’s Cat and the Raiders of the Lost Quark is set in The Particle Zoo, where […]

14th May2015

‘Allstar Heroes’ Review (iOS)

by Phil Wheat

Allstar Games, the newly launched UK-focused arm of the successful Asian mobile publisher, have made a solid debut in the west with Allstar Heroes – a brand new mobile title for iOS and Android devices, which brings the complete MOBA experience to mobile devices, smashing together the strategy synonymous with the genre with the fast, […]

12th May2015

‘Project Root’ Review (PS4)

by Phil Wheat

Project Root is a shoot ‘em up style game from independent game developer OPQAM and indie games partner Reverb Triple XP, which tasks players with taking out numerous targets, both on the ground and in the air, while simultaneously dodging an insane amount of on-screen enemy projectiles. Think Japanese bullet-hell shooter meets Desert (or Jungle) […]

10th May2015

’3D Realms Anthology’ Review (PC)

by Paul Metcalf

There is a breed of gamer, they are getting on a bit now but they still remember the hell of PC gaming in the nineties.  This was when numbers like 2086, 286, 386 and 486 actually meant something other than being bad lines in Hackers and multi-core computing was not something even considered in the […]

07th May2015

‘Nightbanes’ Review (PC)

by Paul Metcalf

There is no denying the fact that digital collectable card games are popular. In many ways this makes them perfect for the free-to-play model where money can be grabbed back from the player when they are hooked and need the better decks to aid them in battle. This may sound cynical but by now we […]

07th May2015

‘Project CARS’ Review (PC)

by Paul Metcalf

Project CARS is finally here and after all the delays the final release version is available and I’ve been lucky enough to play it over the last week and get a feel for the game.  With lots of promises made and more importantly a lot of driving hours to put in, can Project CARS live up […]

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07th May2015

‘Tower of Guns’ Review (Xbox One)

by Phil Wheat

Billed as “a relentless celebration of everything you love about old-school first-person shooters”, Tower of Guns is the kind of FPS experience that old school gamers will instantly recognise. From the get-go its obvious that this title takes its inspiration from classic ID software games such as Doom, Quake et al., and it’s all the better […]

24th Apr2015

‘Oddworld: New ‘n’ Tasty’ Review (Xbox One)

by Phil Wheat

It’s fair to say as a gamer I was VERY late to the joys of a Sony-made console. I didn’t own a Playstation until the release of the smaller form-factor PSOne, which coincided with the launch of the PS2. But that didn’t stop me from voraciously collecting and playing a whole heap of original Playstation […]

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22nd Apr2015

‘Bloodsports.TV’ Review (PC)

by Paul Metcalf

I’ll admit that I’m not the most sociable of gamer, I’d rather play solo and concentrate on my own game, building up progress and enjoying things at my own pace.  There are games that push for co-operative play and create addictive chaos to push unsociable people like me into playing with friends.  Bloodsports.TV is one […]

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20th Apr2015

‘Nekro’ Review (PC)

by Paul Metcalf

Early Access games can be a risky purchase, the gamer either has the chance to get a glimpse at an up and coming game, allowing them to give feedback to the developer on what can make it better or what doesn’t work, or it show them a glimpse at something destined to fail, at worst […]

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17th Apr2015

‘LEGO Ninjago: Shadow of Ronin’ Review (Nintendo 3DS)

by Phil Wheat

The latest game in the now long-running LEGO Ninjago franchise, Shadow of Ronin is also apparently the 24th LEGO title in the video game series (can you believe that?). Based on both the building set line and moreso the cartoon it spawned – in particular the characterisation and the humour – LEGO Ninjago: Shadow of […]

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08th Apr2015

‘Trapped Dead: Lockdown’ Review (PC)

by Paul Metcalf

Zombies seem to be an easy monster to fit into games these days, they even have a standard story that can be fit over any set template. Trapped Dead: Lockdown is an action RPG that if anything tries to be Diablo style adventure set in an apocalyptic world infested with the undead and psychotic gun […]

28th Mar2015

‘Spirits of Xanadu’ Review (PC)

by Paul Metcalf

If there is anything as creepy as an old abandoned house it has to be a spaceship floating at the edge of the universe and a crew that appears to have simply vanished. Spirits of Xanadu puts you as the player in the position of salvaging the ship and investigating what, if anything has gone […]

28th Mar2015

‘Life is Strange – Episode 2: Out of Time’ Review (PC)

by Paul Metcalf

So, Life is Strange: Episode Two – Out of Time has been released and I kept my promise of buying the season pass, and I’m glad I did.  With Out of Time starting with a “next day” feel, the past events still feel raw in people’s minds and plenty of people have grudges against Max […]

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26th Mar2015

‘Game of Thrones: Episode Three – The Sword in the Darkness’ Review (PC)

by Paul Metcalf

So the Telltale Games version of Game of Thrones has finally arrived at a wedding…we all know what that means.  If you don’t, then don’t worry because I won’t spoil it for you.  Game of Thrones: Episode Three – The Sword in the Darkness has now reaching the mid-season episode, and the game of chess […]

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18th Mar2015

‘Life is Strange – Episode 1: Chrysalis’ Review (PC)

by Paul Metcalf

I’d read a lot about Life is Strange and it seemed to sound like a game I’d be interested in, which is a shame for me as I didn’t take the dive straight away until the second episode release date was announced (March 24th). This pushed me to at least try it out, and I […]

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18th Mar2015

‘Tales from the Borderlands: Episode 2 – Atlas Mugged’ Review (PC)

by Paul Metcalf

If there is one thing that Telltale Games have to sort out it is the release schedule of their episodic games. Tales from the Borderlands: Episode 2 – Atlas Mugged has finally been released and as we are informs at the start of the game even the game characters know it has been a long […]

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23rd Feb2015

‘Dead Synchronicity: Tomorrow Comes Today’ (P)review

by Paul Metcalf

While it can be easy to be cynical about Kickstarter and what it means for the games industry, there is one thing for sure and that is when it has had success it has made an impact on the games being released.  Independent games, especially ones that look to the fans for investment have a […]

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01st Feb2015

‘Dying Light’ Review (PC)

by Paul Metcalf

Ever since gaming made the move to “Next Gen” Dying Light has been one of the games that people have been waiting for, even with the delays that have held it back.  A mixture of parkour and zombie fighting action, and coming from the makers of the original Dead Island it had a lot of […]

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19th Jan2015

‘Alien: Isolation’ Review (PC)

by Paul Metcalf

When Alien: Isolation was announced most people thought about previous attempts at Alien games and cynicism set in, especially after Alien: Colonial Marines.  Then hands-on previews were down and the unthinkable happened, the game was getting positive feedback and people were actually looking forward to the release.  Now that I’ve managed to complete the game I can […]

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18th Jan2015

‘Satellite Reign’ Early Access Preview

by Paul Metcalf

Maybe it’s my nerdy side that enjoys getting early access to games (and other software), even when they are buggy or incomplete.  Feeling a part of the development process and reporting on any errors I find is something I used to do as part of being a developer so when I play a game that […]

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