20th Aug2019

‘Taimumari’ Review (Nintendo Switch)

by Britt Roberts


Originally released on PC in 2015, Taimumari is a 2D platform game that has finally made it’s way to Nintendo Switch and does have some nice moments but the focus on replay and difficulty over progression and variety may alienate some players.

You play the role of Himari, a young wizard who travels across timelines to save her world. To do this, she needs to defeat four evil-doers, collecting their powers as she does so. What breaks this up from the standard platforming fare are the design choices in the game.

As opposed to a series of levels gently increasing in difficulty, Taimumari is instead split into a handful of relatively short levels culminating in a boss fight. These can mostly be played in any order but the occasionally spiking difficulty could mean that you would prefer to ease your path, which can be done by collecting stars from crates and defeated enemies that can be exchanged for upgrades to your attacks and health in the central hub of the town.

With the main game featuring a chunky, pixelated style of visuals with (certain enemies, backgrounds and objects being reminiscent of Super Mario 3 and Megaman), The anime-style character portraits that come up the in-game conversations really stand out. Unfortunately, the dialogue they spew forth falls into the trap of being florally written and onerous. Luckily this isn’t too much of a negative impact as these scenes are skippable although it does give the impression that the narrative thrust of the game is far denser that it actually is.


The music was also a mixed bag, initially a jaunty chiptune, after a couple of revolutions of each level’s theme, it began to seem oddly sharp and abrasive so I lowered the volume a fair amount, never a good sign, especially when the levels are as short and punchy as they are here. This didn’t detract too much from how tight the controls and combat felt, aside from how some of Himari’s magic attacks felt a little bit superfluous to the proceedings and I used them more for variety as opposed to a specific requirement.

All in all, Taimumari is a relatively solid platformer but it doesn’t really offer anything new to the genre, instead feeling like a fan-made title from a mish-mash of existing game series. I do think that people who enjoy replaying games on higher difficulties and with an eye for grinding to completion will get more from this than some players that would want a more traditional platforming experience as it may seem a bit thin on the ground for that particular approach.

Taimumari is available on the Nintendo eShop now.


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