03rd Jun2019

‘Miles & Kilo’ Review (XBox One)

by Chris Cummings

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I always enjoy a good strong colourful platformer. It takes me back to my childhood, playing Wonder Boy and Alex Kidd on my Sega. Those were the days… Miles & Kilo brings that pixelated old-school charm in droves, with a score of classic style video-game music to go along with the platforming adventure fun. Milo and his pet dog, Kilo, are stranded on an island after their plane crashes. They must now find all the missing pieces of their plane in order to get out of this place, and escape their newfound enemies, let by a ghostly guy.

So, what about the game? What makes this stand out? Does Miles & Kilo stand out?

Well… yes. It does. You travel from world to world, similar to the Mario games, and play through levels that become more and more difficult as you play. The levels are short and play in a sort of Sonic the Hedgehog manner without as much spinning or ring-collecting. Each level ends with a ranking, so there’s a replay-value to be had here too, beating your ranking by scoring higher and passing the level faster. There’s lots of dying and lots of moments where timing is extremely important, like any good platform game, and it plays very fluidly.

It can be frustrating, and it can make you contemplate switching it off to play an easier and more forgiving game, but it’s also quite addictive and because of the game design being so solid, it can be very fulfilling when you get past the tough parts. Oh, and there are plenty of tough parts. If you die, you go back to the start of the level, but the levels are so short it doesn’t seem too harsh, right? Well… no, you’ll still feel that anger at the world when you’re on your twentieth try of a specific level and you’re about to put your controller down and go and scream into a pillow. I did find some of these moments tough to get past, and bordered on feeling a little TOO tough, but I’m sure other gamers won’t necessarily agree. Some folks really like to be tested, and this game can test your skills for sure. I did really like the feeling of getting past certain levels and worlds after spending a little while on them.

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I mentioned Alex Kidd earlier. It’s one of my favourite series’ from my youth, and Miles & Kilo reminded me of it in many ways, especially with the vibrant, playful and bright visuals. It looks terrific and really is a blast from the past of a gaming experience, like some long lost Master System game that someone dug up.

It’s bright, colourful and has a simple gameplay structure that makes it easy to jump into for a few minutes. Yes, it’s difficulty curve is a steep one, but if you stick with it I’m sure you will see how charming Miles & Kilo can be. A real nostalgic high-five that platformer fans should really get a kick out of.

Miles & Kilo is available on the Xbox One, Nintendo Switch and Windows PC now.

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