29th May2019

‘The Last Door: Complete Edition’ Review (Nintendo Switch)

by Britt Roberts

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I have a distant sense that I played The Last Door upon its original PC release several years ago, albeit briefly. I’m not sure why I didn’t play it through at the time but I’m definitely glad I revisited it on the Switch as its ‘low-res, high suspense’ (brilliant tag-line) approach really works and creates a surprisingly involving atmosphere.

The game initially puts you in control of Jeremiah Devitt as he heads to a decrepit manor to see what has become of his old friend Anthony Beechworth following the receipt of a distressing and ominous letter. This naturally expands to various locations (each chapter is set in a different place but following the same narrative) which adds variety to the episodes as well as making Devitt’s tale feel cohesive and far-reaching. Presented in a style which utilises chunky pixelated visuals and with no voice-acting (save some creepy excerpts), I initially wondered how absorbing the mood of the game would be but thanks to an incredibly evocative and mournful sound track, I needn’t have worried as I was pretty much completely immersed from the start.

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A point and click adventure game, The Last Door is split over eight chapters in two seasons, each chapter being around an hour or so long. Sometimes these games can feel filled with illogical puzzles or pixel-hunting which detract from the narrative flow but The Last Door gets around these issues by not only having a button on the controller that highlights interactive items and places on-screen but by having the goal of each chapter set out pretty much from the start, meaning that every item is used (usually for a clear purpose) and there aren’t any time-filling side-quests to detour from the thrust of the tale. I was also surprised by how well the episodes flowed into each other and how the story opened up in an interesting (and dark) way.

The Last Door: Complete Edition is a worthy addition to any classic graphic adventure lover’s library, with a strong narrative and astonishingly tasty audio, it didn’t take long for be to be completely involved in Devitt’s twisting world and the sense of unease and oddness are offset by well-earned ‘gentle’ jump-scares. If I had one complaint it would be that, when certain objects are clicked on and described, you have to click them again in order to add them to your inventory. A minor point but one that runs throughout the game. There’s also a fair amount of content here, as well as the eight episodes that make up both seasons, there are extra mini-chapters that flesh out the tale even further from the perspective of minor characters, further enhancing the world-building aspect. A great title that I’m glad I came across, it reminded me of 5 Days a Stranger and there’s nothing at all wrong with that.

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The Last Door: Complete Edition is available on the Nintendo eShop now.

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