17th May2017

‘Brawlout’ Early Access Preview (PC)

by Paul Metcalf

If you are a fan of Super Smash Bros. you’ll know the fun of competitive platform fighting combat. The hectic battles to drive others off the edge of the platform, while not falling off yourself makes for good entertainment for audiences too. Brawlout is a new platform fighter that is recognisable as a ‘broslike’ game, but with an added level of cartoon violence that gives it an interesting charm.

The Early Access version of Brawlout comes with 6 fighters, but the promise of more to come. There are also some modes that aren’t in the release yet, so it will be interesting to see what the game plays like when fully released. In the current release, there is already lots of fun to be had and most importantly it is stable and fairly well optimised. What you do get with Brawlout right now is the ability to play against people online, or go up against AI opponents. I enjoyed playing against the AI to get a feel for how to play the game, and to experience the different fighting styles of the characters.

What is noticeable is that Brawlout’s fighters are all unique in style and have a significant different feel to their style of fighting. My favourites to use so far have been Chief Feathers, and Paco. Chief Feathers has an edge because of his ability to fly, which makes it easier to stay on the platform, and Paco with his four-armed attack style is more power based and packs a hard punch.

While the game does feel more violent than Super Smash Bros. it is definitely a cartoon style violence that is show. This violence is even more apparent when your rage meter builds up and you are able to unleash more violent attacks to try and finish your opponent off. While the learning curve for the game is a little harsh, you start to pick up your character’s strengths and weaknesses and you are throwing the opponents around the screen in no time.

Brawlout may be hard to master but it is definitely fun, and good looking. I had no problems putting the graphics setting to full and enjoying the game with no slowdown. Fans of platform fighters will know the important of a good framerate and Brawlout, even in Early Access, didn’t seem to have any issues, and that includes online. It will be interesting to see how the competitive side of Brawlout grows as the game becomes more complete. While I’m sure it won’t have people rushing from Super Smash Bros. and taking over its dominance I can still see this one getting a good following, we’ll just have to wait and see if this happens.

Brawlout may still have some way to go until its final release (sometime late 2017) but with the developers listening to their fans, this game could be one to look out for. When the full modes are in place and the game has a few more new characters and stages, there are sure to be some impressively chaotic matches to come. There is some real potential in Brawlout, and I’ll be watching with interest to see if it comes to fruition in the full release.








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